![]() The script was developed using 3ds Max 2021.3. Once we have collected enough feedback and confidence that it works properly in the Real World, we might include it in a future build of Deadline. ![]() If you use the new Bake To Texture feature in 3ds Max 2021 and higher, and would like to expand it to a Deadline render farm, please give this one a try. The attached prototype of a Bake To Texture SMTD Workflow implements the new feature set and removes most of the limitations of the Render To Texture system. The old implementation had several limitations, including single baked images being saved with a frame padding, and the UI requiring you to select the objects to bake. The 3ds Max Integrated Submitter (Submit Max To Deadline, aka SMTD) shipping with Deadline currently only supports the old Render To Texture feature via a dedicated Workflow. As you are probably aware, 3ds Max 2021 and higher offer a streamlined Bake To Texture implementation with a clean API and scripting exposure.
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